Codes and Conventions of Horror genre

Codes and Conventions of Horror Genre
Narrative Structure:
      Standard Chronological Structure with beginning, middle, end (Conflict, Struggle, Realization)
      Often there is heavy foreshadowing to build tension
      The problem the protagonist faces is caused or exacerbated by being isolated, unprepared, or naive
      The narrative is built to cause tension, anxiety, and fear in the audience
      Story plays on standard human fears: the dark, strangers, isolation, death, violence, insanity, creepy monsters
Themes:
      Good vs. Evil
      Religion and the Supernatural or Beyond Death
      Nightmares, Madness, Insanity, Suicide
      Childhood Fears and Issues
      Revenge
      Science gone bad
      Murder, Death, Hate
      Darkness, Demons, Satanic Ritual
Setting:
      Hospitals, Insane Asylums, Mental Institutions or Hotels (long hallways and lots of rooms)
      Graveyard or Cemetery
      Churches or Convents
      Isolated communities or remote locations (cabin, abandoned mansion, haunted house, ghost town, farm field, dark woods, tunnels) – deserted places
      Basements, Attics, Science Labs

Props and costumes:
      Dark colored clothes, costumes, settings
      Weapons (rarely guns – usually a stabbing or cutting weapon like knives, scythes, axes, chainsaws)
      Religious or Demonic Symbolism
      Monsters (vampires, evil scientist, werewolves, zombies, possessed people, mass murderer)
      Lots of black and red
      Mirrors, masks, peepholes, stalking, chasing
      Running and then tripping and falling (being chased)

Cinematography:
      Unnatural camera angles – very high, very low, canted (to show dominance and innocence and power relations)
      Extreme Close-Ups on victim’s face to show fear
      Long take with a sudden jump cut to frighten viewer
      Point of View (POV) shots from the view of the villain
      Handheld camera adds terror
      Shallow depth of field – makes whatever is behind the protagonist blurry to build suspense




















Sound and music:
      Ambient Diegetic sounds (footsteps, chainsaw, breathing)
      Orchestral (violin)
      Silence used to build tension


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